3D Clog Shoe Design for DeModest
For this project, I designed a clog-style shoe in 3D for DeModest. The process started from the client's initial ideas, which included style references and material preferences. The goal was to translate these concepts into a visually appealing design that matched the brand’s identity.
I did some research on similar products, get inspired and modeled tests to develop a concept that the customer was satisfied with.
-Using Blender and ZBrush, I created the form and details of the shoe with modeling, sculpting, booleans, and retopology processes
-The texturing was done in Substance Painter for recreate the materials, using displacement textures, brand logos, and details that ensure the realism of the materials
- the final rendering and fur was done in Blender, where I experimented with lighting and compositing until I we reached a result that both the client and I were really happy with.
-The texturing was done in Substance Painter for recreate the materials, using displacement textures, brand logos, and details that ensure the realism of the materials
- the final rendering and fur was done in Blender, where I experimented with lighting and compositing until I we reached a result that both the client and I were really happy with.
The final design captured the client’s expectations and demonstrated my ability to design, combine creativity, technical skill and understanding of product visualization in a way that truly represented the brand.
The product features removable fur inserts for added comfort.
Images below:
1. First 3D model created from initial ideas
2. Customer correction of the shoe shape
3-4. 3D model after correction
5-6. Final 3D model shape. With a last correction, the client wanted to see it with a smoother curve.
2. Customer correction of the shoe shape
3-4. 3D model after correction
5-6. Final 3D model shape. With a last correction, the client wanted to see it with a smoother curve.
First 3D model created from initial ideas
Customer correction of the shoe shape
3D model after correction
Final 3D model shape. With a last correction, the client wanted to see it with a smoother curve.
Here I show in greater detail the texturing in Substance Painter.
By using layers and displacement textures, I achieved details that made the shoe look original.
Blender Viewport
Thanks a lot for checking out this project!