From 2D Concept to Animation-Ready 3D Model
In this project,  I transformed a 2D reference into a 3D character, designed for animation for the YouTube channel ''Robukan''. The character, the protagonist of animated videos, was modeled and sculpted using Blender and ZBrush, with a focus on capturing the essence and personality of the original concept, which took a lot of creativity and time.
The texturing was done in Substance Painter, where I focused on enhancing the stylized look. For rigging, I used a combination of Mixamo and Blender, customizing the rig to meet the specific needs of the client. This included adding controls for mouth blendshapes.
This project allowed me to integrate various tools and techniques to produce a character that not only looks great but is also fully optimized and ready for animation.
I really hope you love the result as much as I do!
Rigging with Mixamo, modified to manipulate the jacket and blendshapes
The control panel of all the blendshapes I made to manipulate the mouth
2D Concept
These are all the references I used to create this project, starting with the first version I made of robukan 4 years ago.And I looked for inspiration in the art of many artists that I follow and admire, like the lighting in the scenes and different artistic styles for the character.

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