Web3 arena Gladiator Characters
For this project, I collaborated with a client who wanted to visualize a set of gladiator-style characters to promote their Web3 arena. My main task was to modify an existing base model that I already had and design a custom gladiator helmet, along with several variations in style, color, and texture.
I began by modeling the helmet in Blender and refining its shapes and details through sculpting in ZBrush. The textures were created in Substance Painter, where I delivered multiple variations according to the client’s vision. For the body, I worked with the existing mesh, editing and re-texturing it as needed, and in some cases adding new garments such as tunics and kimonos, which I created in Marvelous Designer.
The final step was bringing everything into Unreal Engine 5, where I rendered the characters in high quality and game-ready look.
The result was a set of gladiator-inspired characters tailored for promotional use, showcasing both creative design and technical execution.
For this commission, the client requested that the character be given a Middle Eastern style.
To achieve this, I added characteristic clothing, a scene in
Unreal Engine 5 with warm colors, and fog textures that simulate sand.
In Zbrush, I sculpted the shape of the helmet and its details.
I also sculpted the kaffiyah for this character, using clothing brushes.
With Substance Painter, I texturized the helmet, making sure to add details, symbols, and sand to simulate realism while maintaining the Middle Eastern concept.
And the same was for the kaffiyah and the body.
Pose and preview in Blender, before exporting to Unreal Engine 5
For this design, the texturing was simpler, but they wanted to add the helmet brush characteristic of gladiators.
For that, I used Blender and exported it to Unreal Engine 5 as hair.

Pose and preview in Blender, before exporting to Unreal Engine 5
Thanks a lot for checking out this project!

Want to see more? Check out my other projects below!

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