This project was createunder the direction of an award-winning London studio.
I was provided with .CAD models converted to .OBJ, which I cleaned, optimized, and prepared for realistic material application and rendering in Blender.
After refining the provided geometry, I created custom meshes for the sponge and foam, which became the most challenging part of the process. I combined procedural material workflows with adaptive subdivision to generate a realistic surface detail.
The entire scene, fur, lighting, and rendering were done in Blender, with the final color grading and level adjustments in Photoshop.
This project highlights my ability to work with CAD data, optimize models, and develop advanced procedural materials that communicate realism in products.
Here I show the scene in Blender, but the main thing is the workflow to give realism to both the sponge and the foam.
I used procedural materials, which I applied to the meshes, but to make them look better, I had to activate adaptive subdivision, and I loved the result.
Also, I generated fur for the green part of the sponge.
Thanks a lot for checking out this project!

Want to see more? Check out my other projects below!

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