Solo Reakt ECHO — Product Visualization in Blender & Octane Render
Following the success of a previous collaboration with Solo Reakt, I was commissioned once again to recreate their new ECHO sport glasses in 3D for product visualization and marketing purposes.
The client provided the physical glasses, packaging, and accessories, allowing me to work from real-world references. Using photographs and precise measurements, I modeled the glasses and accesories in Blender, focusing on recreate every detail and proportion with a high level of accuracy.
This project also marked my first professional use of Octane for Blender, which became a key part of achieving the final visual quality. I developed advanced materials to replicate the unique characteristics of the product, including polarized lenses, subtle micro-glitter plastic surfaces, and realistic optical reflections. Different material variations were created for the three lens editions: Pink, Gold, and Glacier.
For the marketing visuals, I produced both clean studio renderings on white backgrounds and a series of more artistic compositions featuring dramatic lighting and dark environments that emphasized the silhouette, reflections, and premium design of the glasses.
To recreate the carrying case, I used RealityScan to generate a 3D scan of the physical object. The scan was then refined in ZBrush and Blender, followed by material creation and rendering in Octane.
The entire modeling process was completed in Blender, while Octane allowed me to push the realism of the materials and lighting to a new level. This project was an exciting opportunity to explore a new rendering workflow and deliver some of the most photorealistic product visualizations I have created to date.
This is a screenshot of the material I created for the plastic frame, and thanks to the material layer, I was able to create a micro-glitter plastic effect similar to the real material.

I also created a material for the glasses visor that behaves differently depending on the angle and side of the viewer, faithfully recreating the real material and how it interacts with light

Here I show the part of the process for creating the carrying case.
First, I recorded a video and processed it using Reality Scan.
I cleaned up and edited the resulting mesh in ZBrush, then imported it into Blender to model details like the zipper and create the materials Octane Materials.
Thanks a lot for checking out this project!

Want to see more? Check out my other projects below!

Back to Top